No Client (just for fun)
Description: Dink* is a single play game. The interface is simple and tactile. You pick up the dink ball with your finger and throw it at the bricks surrounding the board. Every time a brick is hit, it changes color. The goal is to hit as many bricks as possible. Like the 8 bit games of old, we discovered a surprising amount of strategy and technique lurking under the simple premise, learning several hours can pass by in a flash playing a 30 second game.
Role: I took care of the brand, creative, and copywriting. In addition, I collaborated on experience and product in a team of three.